The competition is divided into two groups: character group and scene group. The entries can choose any of the group.
A. Character Group
1. 3D character requirement
- 1) The entries from Character group will create a 3D character based on the concept design we provide (Abysm Fighter or Vengeance) . Fighter: modeling and texturing design Vengeance: based on the facial design to create his body to visualize this character in 3D.
- 2) After that, the entries need to design a pose for the character, don’t need to limited in the pose from the original design.
- 3) At last, a 2D background is needed to complete the work. You can choose the 2D background that we provide or you can also create your own 2D background.
2. Requirement for 3D models:
- 1) Face number: no more than 10,000 faces.
- 2) Mapping scale: 2048*2048
- 3) Mapping rules:
- *1 x 2048 Color Map
- *1 x 2048 Reflection Map
- *1 x 2048 Specular Map
- *1 x 2048 Specular Color Map
- *1 x 2048 Normal Map
- *1 x 2048 Bump Map
- *1 x 2048 Opacity(transparency) Map
- *1 x 2048 Glow map
- *1 x 2048 Glossiness map
- 4) Texture: 2-side: allowed
- 5) Shaders: All kinds of Shaders and all kinds of Engine effects.
- 6) Lighting/rendering: you can render from all kinds of software.
B. Scene Setting Group
1. 3D Scene requirement
- 1) The entries from Scene group will create a 3D Scene based on the concept design we provide (Renascences Magic School - Magic Tower). Fighter: design the details, modeling and lighting
- 2) At last, you may add a hand drawing background. You can choose the 2D background that we provide or you can also create your own 2D background.
2. Requirement for 3D models:
- 1) Face number: no more than 10,000 faces.
- 2) Mapping rules:
Single mapping scale is 512*512, no limit on the number of mappings- *Color Map
- *Reflection Map
- *Specular Map
- *Specular Color Map
- *Normal Map
- *Bump Map
- *Opacity(transparency) Map
- *Glow map
- *Glossiness map
- 3) Texture: 2-side: allowed
- 4) Shaders: All kinds of Shaders and all kinds of Engine effects.
- 5) Lighting/rendering: you can render from all kinds of software.
C. Requirement for display:
- 1 File: no large than 1200w x 1000h px,
- File size: less than 1024k
- File format: JPG
- 2 File Naming: When naming the file, you must add the logo which represented from the specific region and your ID. The logo can be downloaded from the official website. You can design you own ID.
D. Registration
- 1 Go to the official website of the competition and download the material
- 2 Choose your region. We have several region to choose: HXSD/CGTalk/CGHub /CGTantra
- 3 You can open a topic on your specific region and keep uploading your working process so the judges can keep tracking your ideas and your process. You can include: wireframe display, modeling process、high-poly model and mapping etc.
- 4 Submit your final work to the specified official website. (It will become available one month before the deadline.)
本次大赛分为角色组和场景组两类,参赛者可自由选择。
A、 角色组
1、3D角色作品要求:
- 1) 在我们的提供的概念设定(阿比瑟族斗士或阿比瑟族首领维金斯)任选一个进行创作。可以选择对阿比瑟族斗士直接进行三维创作。也可以选择目前只有脸部设定的阿比瑟族首领维金斯,充分发挥自己的想象力来设定他的身体,完善这个概念设计。然后进行三维创作。
- 2) 角色完成后,需为该角色设定一种姿势。姿势可自由设定,不限于原画设定中的姿势。
- 3) 最后,为角色配上合适的手绘背景图片(自己创作或从我们提供的素材中任选一张背景图片),使作品成为一幅完整的角色静帧图。
2、3D角色模型贴图规范:
- 1) 模型面数规范:每个角色不超过10,000个三角面
- 2) 贴图尺寸:2048*2048
- 3) 贴图规范:
- 1 x 2048 Color Map (颜色贴图)
- 1 x 2048 Reflection Map (反光贴图)
- 1 x 2048 Specular Map (高光贴图)
- 1 x 2048 Specular Color Map(高光颜色贴图)
- 1 x 2048 Normal Map(normal贴图)
- 1 x 2048 Bump Map(bump贴图)
- 1 x 2048 Opacity(transparency) Map(不透明(透明) 贴图)
- 1 x 2048 Glow map(发光贴图)
- 1 x 2048 Glossiness map(光泽度贴图)
- 4) 材质允许双面显示。
- 5) Shaders:任何shaders及引擎特效均可以。
- 6) Lighting/rendering: 任何软件的最终渲染效果都可以。
B、 场景组
1、三维场景作品要求:
- 1) 在我们指定的概念设定(瑞奈森斯魔法战斗学院魔塔)基础上,对场景进行更多细节的设定、建模、打灯光等。
- 2) 场景完成后,可加上符合场景氛围的手绘背景图片(自己创作或从我们提供的素材中任选一张背景图片),使作品成为一幅完整的角色静帧图。
2、场景角色模型贴图规范:
- 1) 场景模型面数规范:不超过10,000个三角面。 2) 贴图规范:
- Color Map (颜色贴图)
- Reflection Map (反光贴图)
- Specular Map (高光贴图)
- Specular Color Map(高光颜色贴图)
- Normal Map(normal贴图)
- Bump Map(bump贴图)
- Opacity(transparency) Map(不透明(透明) 贴图)
- Glow map(发光贴图)
- Glossiness map(光泽度贴图)
- 3) 材质允许双面显示。
- 4) Shaders:任何shaders及引擎特效均可以。
- 5) Lighting/rendering: 任何软件的最终渲染效果都可以。
根据需要,以下类别的贴图可以任选,单张贴图大小为512*512,数量不限
C、 参赛作品最终展示要求:
- 1、作品文件规范:最大长、宽不超过1200w×1000h px,文件大小不超过1024k,JPG格式。
- 2、作品署名标识:作品中需加入您所在赛区的本次大赛Logo及您的网络ID,各赛区的Logo文件可在官方提供的素材文件包中找到(报名后即可下载),您的网络ID可自由设定。
D、 参赛办法
- 1、到大赛官方网站报名,并下载主办方提供的可选素材;
- 2、选择您所代表的赛区,有以下几个赛区可供您选择:火星时代赛区/CGTalk赛区/CGHub赛区/CGTantra赛区;
- 3、在您所代表赛区的指定大赛专区中,为了让评委更好的理解您的创作主题和表达重点,请将您的创作过程发表至所代表赛区的指定大赛专区中(火星时代赛区/CGTalk赛区/CGHub赛区/CGTantra赛区)。创作过程包括:基本线框图、建模过程、高模(如normal展示)、贴图等;
- 4、成品提交至本次大赛官方网站指定专区中(专区将在截稿前一月开放上传)。

